Scanned
from 2000AD Prog
715 cover date 26/01/1991
THE MICROS 3: PC COMPATIBLES
W hen the words "games machine" are uttered, what springs
to mind are consoles, the ageing ST and the naked power of the Amiga.
The IBM PC Compatible though? Nah. The PC is the tool of the dull-minded
striped shirt brigade. Or is it?
Try sitting down in front of a 20MHz 386 machine with VGA graphics,
a Roland sound card, joystick card, and a 40Mb hard drive and we're
talking scorched underwear time.
Unlike the ST, Amiga, or the consoles, the PC is a very flexible computer.
Basically you can buy a box running an operating system, and start adding,
as and when your pocket allows. Equally you can just buy the most powerful
combination off the shelf. Before you do that you need to know the minimum
requirements in each of the following areas graphics, sound, memory,
storage and processor type.

GRAPHICS
There
are five main graphics cards, which can be fitted into the internal
slots of the PC, and costing anything up to around £170. Here
are the specs for each card, though note that the details given are
for the colour and resolution modes which are commonly used. The Amstrad
1512 for example, uses CGA, but has an extra graphics mode which is
virtually never used.
Hercules — monochrome card, complete useless for games.
CGA — four colours, and 160x200 resolution. Not much good either,
though one or two games have made good use of this low-power card.
EGA — 16 colours and 160x200 resolution. This is now the basic
display for games, and has been immortalised by Sierra-on-Line. An EGA
card is the minimum you need to play games. Strangely enough, the card
can also display 320x200 res. with 16 colours, but this is very rarely
used.
MCGA— 256 colours and 320x200 res. Now we're talking. The resolution
is the same as the ST and the most basic Amiga mode, but with all those
colours to play with excellent graphics can be displayed, especially
digitised pictures.
VGA — 256 colours and 640x400 res, though this is the basic VGA
display, and some cards offer even higher resolution with with up to
4096 colours. This is graphics heaven, though be aware that many American
games which claim VGA graphics actually use MCGA. Star Trek V is one
culprit.
Usually, a graphics card is downward compatible, so that your VGA card
will be able to display MCGA, EGA or CGA graphics. Whilst the prices
for the cards is generally very reasonable, if you are contemplating
adding say a VGA card to an existing machine, be aware that a special
VGA monitor is also required. And that will cost you another £200
or so.
MEMORY & STORAGE
Until a couple
of years ago most PCs were equipped with 512K RAM, but I'm afraid that
isn't enough for today's RAM-hungry games software. 640K RAM is now
the desired amount, and most new PCs will give you at least that, up
to a megabyte, which is better. Storage is another PC peculiarity. While
your typical ST and Amiga game might run over two disks, or even three,
PC games, especially anything to do with a graphical adventurish bent
can run to eight disks! Rather than spend all your time swapping the
things around you need a hard drive to install this and all your other
software onto. A 32Mb hard drive is the minimum worth buying, and the
good news is they are available as plug in cards for around £200.
Hard drives are optional, but disk drives are not, and here the situation
is confused. The basic disk drive of the PC is the 360K 5.25 inch drive.
This is quite outdated, and an increasing number of games are only supplied
on 1.44Mb 5.25 inch disks. The newer format of 3.5 inch disks (which
are of a format compatible with ST drives, incidentally) typically hold
720k, but are not quite as popular yet. To get the best of both worlds
it is advisable to have both a 3.5 inch and a 5.25 inch drive.
So much for graphics, on the sound front, the PC comes ill-equipped.
Those of you who have owned an original rubber keyed Spectrum will be
at home. Although limited to beep-beep for a long time, some programmers
have a actually managed to wring acceptable music out of the miserable
little chip (Lucasfilm's Monkey Island springs to mind). If want more,
an AdLib board is the next best thing (not much change from £250),
and for the really rich Roland produces a range of fabulous sound boa
(from £350). Maybe that beeper isn't so bad after
SOFTWARE
On the games front it has to be said that fast ac arcade shoot 'em ups
are not prolific on the Xenon II (Mirrorsoft) has started a trend towards
converting such megablasters though, all thank the lure of the huge
American market, and a nun of Psygnosis releases are now coming through.
Where the PC really excels is in the sims market.
Tank! (Mirrorsoft) is an excellent sim of the A Abrams MET, featuring
modelled, rolling landsc; while Ml Tank Platoon (Microprose) offers
much same thing, but it is suitable for slower PCs (it's a damn site
better than the Amiga version).
Battle Chess II and Ishldo are graphically grc and offer a more strategic
game: Test Drive III Super Off Road Racer gives you on and off road
action; the superb Buck Rogers and Tunnels < Trolls offer a treat
for RPG fans; Stormovik, L Attack, Chopper, F-19 Stealth Fighter and
Flight of the Intruder give you the best in fighter/bomber sims; while
John Madden Football and TV Sport Football offer plenty of strategy
and action sports fans.
PC COMPATIBLES
Data applies to
various makes and models
Manufactured by: IBM. Amstrad, Commodore, many others.
CPU: 8086. 800286. 80386. 16-bit
Memory: 640K RAM
Disk drive: Internal 5.25 inch 360K. or 3.5 inch floppy drives.
Screen Options: Monitor (colour or mono) usually supplied with machine.
Supplied with: Mouse controller. Windows WIMP- software.
Optional extras: VGA monitor, external floppy drive, internal floppy
disk drive, hard disk, card; various applications.
Software support: Excellent and growing all the — especially in
Great Britain.
Recommended price: £500-£600 (for EGA model colour monitor).
Software prices: £30-£50
Positives: Superb graphics on higher powered modles
Expansion via slots (take cards for joysticks, graphics and sound cards).
Large variety of games software (plus best business/utility software
range of any micro). Inexpensive peripherals prices (compared with other
micros). Massive user-base insures long-term durability of system.
Negatives: Initially expensive. Higher-priced software. Not many arcade-quality
games. Poor sound through internal speaker and sound cards very expensive.
Slow speed and poor animation on standard machines. Remarks: The vast
quantities of PCs in use all over world (especially in America) could
see this type of micro outlast all the others and become the definitive
games computer!
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